Resolved Dayturn_RLV_1_4_1_44760_i686_Setup.exe RLV scripts fail with viewer has not auth.

LuisilloContepomi

New member
I think maybe was compiled without RLV? My script is not working. Scripts fail with error but is configured in preferences. Please review.
 

Geir Nøklebye

World Builder
Staff member
Did you enable RLV from Preferences -> Dayturn, and then restart to enable?

I cannot reproduce. I tested with a RLV Relay and a RLV plugin for MLPV2.5.
 

LuisilloContepomi

New member
More details.
I am testing over opensimulator 0.9.0.1 and 0.9.1.0 Dev
Viewers:
Singularity_Alpha_1_8_7_6994_x86_64 (work no problems or errors)
Firestorm 6.0.2.56680 (Firestorm-Releasex64 64bit) (work no problems or errors)
Dayturn 1.4.1.44760 (Release) (RLV version) from Dayturn_RLV_1_4_1_44760_i686_Setup.exe fail with error is not activated RLV
The script is attached
 

Attachments

  • esclavos collar original 2.1.txt
    29.8 KB · Views: 3

Geir Nøklebye

World Builder
Staff member
So if I compile the script in a non-RLV viewer the translated message is:

"Your viewer does not have the RLV control enabled. This necklace needs it activated in your viewfinder. I can't go on."

...and with the RLV version of the viewer is says the same. If you put the script in a box on my sandbox, the viewer thinks the box is an animated mesh with a skeleton.

There is a fair chance the RLV version of Dayturn does not recognize items that can look like an animated mesh properly both because it does not have all the very latest RLV code, and I don't know that even the MK RLV viewer will handle this correct.

You cannot really compare the behavior with FS, because FS has RLVa , which is a quite different implementation than the Marine Kelly version that exist both in Kokua and Dayturn + the MK RLV viewer of course. It would be interesting to know if the script works in Kokua and/ or the RLV viewer in SecondLife.
 

Geir Nøklebye

World Builder
Staff member
The script works fine with Kokua in SecondLife, so I have to go trough the code to see where we differ, as it should in principle be identical for the RLV specifics.

If you go to my sandbox via Hypergrid you can test other RLV scripts you have. I only have a very limited selection myself.

grid.xmir.org:8002:Sandbox
 

LuisilloContepomi

New member
Is a very old collar script.
For test it drop the script in a prim and attach to your avatar. Click it.
I am not using kokua for tests becausey "Kokua viewer project no longer supports OpenSim viewers"
I try to test Dayturn RLV viewer in Second Life but i can not login i dont know why.
Ill try to go by hypergrid to your sandbox.
Thank you very much.
 

LuisilloContepomi

New member
I find the original old script from Wizardry and Steamworks year 2013
 

Attachments

  • quick collar from Wizardry and Steamworks 201.lsl.txt
    31 KB · Views: 1
  • eslabon particulas.png
    eslabon particulas.png
    25.7 KB · Views: 1

Geir Nøklebye

World Builder
Staff member
I have narrowed down the version where the issue started to appear, and as suspected it has to do with interaction between RLV and Animesh, so I have to look at that in detail.
 

Geir Nøklebye

World Builder
Staff member
Here is a viewer build I "think" solves most of the RLV issues people have reported. As far as I can see your script now seems to work, and another script I had for testing seemed to work when one avatar wore a RLV relay.

Please test the build and report back how things work now, and if there are other functionality that was broken in the fix.

Thx

Link removed: this is fixed in version 1.7.0
 
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