Will Not Fix Extremely slow performance

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Tess Juel

New member
I'm sure it's me doing something wrong but I've already checked my firewall and I can't think of anything else.

I launched Dayturn for the first time about 15 minutes ago. Not a single scene object or texture has loaded yet and fps is 0.4. Any suggestions what the problem can be?

Here's the data from the About window:
Dayturn 1.7.9 (146829096) (32bit) Oct 29 2020 20:30:40 ("Release")
Release Notes

You are at 96.9, 383.4, 21.8 in Kitely Merchants Sandbox located at ec2-3-101-43-101.us-west-1.compute.amazonaws.com (
SLURL: hop://grid.kitely.com:8002/Kitely%20Merchants%20Sandbox/97/127/22
(global coordinates 2,556,000.0, 2,052,480.0, 21.8)
In region Kitely Merchants Sandbox at (9984, 8016)
OpenSim Snail Release (Unix/Mono)

CPU: 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (3600 MHz)
Memory: 32551 MB
OS Version: Microsoft Windows 8 64-bit (Build 9200)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: NVIDIA GeForce RTX 3090/PCIe/SSE2

Windows Graphics Driver Version:
OpenGL Version: 4.6.0 NVIDIA 471.41

Window size: 1920x1017
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 128m
Bandwidth: 3072kbit/s
LOD factor: 1.125
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 512MB
VFS (cache) creation time: November 14 2021 02:42:50

libcurl Version: libcurl/7.54.1 OpenSSL/1.0.1u zlib/1.2.8
J2C Decoder Version: OpenJPEG: 1.4.0, Runtime: 1.4.0
Audio Driver Version: FMOD Studio 2.00.11
LLCEFLib/CEF Version: 1.6.0-(CEF-WIN-3.2526.1373-32)
LibVLC Version: 2.2.8
Voice Server Version: Vivox

Built with MSVC version 1800
Packets Lost: 0/1,157 (0.0%)
November 14 2021 03:00:30

Geir Nøklebye

World Builder
Staff member
The viewer does not work much at all on Kitely. Period. I cannot be bothered to find out why. Kitely is simply not very accommodating.

The only thing you can do is in Preferences > Advanced is to turn off Fetch textures with HTTP and turn off Fetch Inventory with HTTP.

That should load all textures, prims and worn items, but may or may not load in-world mesh items.

Sorry about the answer.
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